If you're preparing a character for a campaign you haven't yet joined, it's best to stick with the selection in the Player's Handbook, because those classes and races can fit into nearly any campaign. Other rulebooks offer additional choices. Tip: Chapters Two and Three in the Player's Handbook include a variety of races and classes. Some races are better suited for some classes than others, so it's best to choose a class and race at the same time. A character's race is the character's species. Your choice of class determines what your character can do in the game. Our example character will be fairly capable, but will have a weakness.Īs noted in the Player's Handbook, a character class is very much like a profession or vocation. This character has two excellent scores (the 15 and 14), three fairly good scores (the 13 and the 12s), no average scores (no 11s or 10s), and one below average score (the 8). My six dice rolls come out pretty close to the elite array: 15, 14, 13, 12, 12, 8. In any case, keep a record of how you spent your points doing so allows you to make adjustments to your ability scores if a DM isn't happy with what you have.Įxample: Because I don't have to worry about anyone disputing may ability scores, I'll go ahead and roll some dice for the example character we're creating for this article. You might want to give yourself a few more (or a few less) points. Most DMs will readily accept 25-point characters. If you want a little more control over your character's ability scores, you can use the point system on page 169 in the Dungeon Master's Guide. One is to use the elite array of ability scores found on page 169 in the Dungeon Master's Guide: 15, 14, 13, 12, 10, 8. Fortunately, there are a couple of easy methods you can use to get a set of ability scores that are beyond reproach. In such cases, it's best if you can prove exactly how you came to get the ability scores you're claiming for your character, and there's no reliable way to do that when nobody else is around to watch your dice rolls. Perhaps you're trying to quickly create a character for a game online, or perhaps you're working on a small collection of characters that you can bring into any D&D campaign. You might create a character or three while sitting alone for any number of reasons. If you're working on your own, however, dice aren't the best method. Tip: Rolling dice for your ability scores works fine if you're sitting with your Dungeon Master or a group of other players while creating your character. Jot down each total on your scratch paper. If two or more of the four dice are tied for the lowest roll, ignore just one of the low dice. You usually can determine your six ability scores by rolling four six-sided dice (once for each score), ignoring the lowest die, and totaling the other three. If you cannot download and print the character sheet from here on the site (or view it on your computer screen for some reason), a photocopy of the character sheet on the last two pages in the Player's Handbook will do just as well, though the examples provided in this article don't match that sheet exactly.īefore moving on, you might find it helpful to review the instructions for creating a character on page 6 of the Player's Handbook. At least one pair of four-sided dice also would prove helpful. You'll also need a pen or pencil, some scratch paper, four six-sided dice, and a copy of the Player's Handbook. To create a character according to the directions provided here, download and print out all four pages of the standard character sheet, or you can download the sheet created for this article's sample character and follow along with the example.Īs you gain experience with the game, you'll probably find a character sheet that suits your tastes better, but this sheet will get the job done. (After all, you'll spend far more time playing your character than you'll spend creating it.) This article takes the character sheet provided here on this site and attempts to unravel its mysteries by creating and recording an example character. That's because character sheets are laid out so you can find what you need quickly during play, not so you can create your character quickly. The task isn't terribly difficult, but it's hardly intuitive. Even after you've chosen a character sheet, you face the task of filling it out. When you're new to the D&D game, the sheer variety of character sheets available, both in print and online, can bring on a headache.
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