I’d also love to remake Castlevania, because I think there’s something to be done with the great feeling of the whip by adding more frames and getting the timing just right, I think we could do something extremely satisfying there.Īlso, it goes without saying that making a new, entirely original Wonder Boy would be great (I think I speak for the whole team here).Īrt book and CD soundtrack releases under consideration. Maybe a Shinobi game?Īnd even though it will never happen, I personally would love to remake the very first Legend of Zelda and make sure that the remake conserves and supports the feel of mystery and discovery that it had, without holding the player’s hand or telling them where "secrets" are and where to go (note: I haven’t played Breath of the Wild yet). Most probably the smaller improvements would go in a normal patch. It would depends if we have an idea that is worthy of it. Of course, with the experience of coding games for 15+ years I had prepared for this in advance, way before we even had hope to get access to a devkit. The hardware and SDK are slick and modern. Working on the Switch was very easy for us. That would have meant redoing 1000 drawings at least. But due to the constraint of production, we thought it would be best to focus on other areas instead. When considering making the Wonder Girl character, I really wanted to add those transformations. On not including female monster transformations for Wonder Girl. The following information comes from a Reddit AMA with various people involved with Wonder Boy: The Dragon's Trap.
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